May 13, 2022
  • May 13, 2022

10 Video Games So Good They Ruined Their Franchise

By on April 2, 2022 0

Every once in a while, a truly awesome and instantly legendary video game comes along and changes the medium forever. However, an unfortunate side effect of the high-level quality of these games is that they practically doom their own series.

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Whether it was because of the insanely high expectations they set or because of their innovation, these games arguably pushed their respective franchises into a corner from which they could never escape.

ten Assassin’s Creed II lived up to the series

Ezio blends into the crowd in Assassins Creed II

Assassin’s Creed II was the perfect kind of sequel. Along with expanding gameplay and scope, it took the creative risk of moving to a new setting and featuring a new protagonist in fan-favorite Ezio Auditore da Firenze. These paid off, as the game launched its own trilogy and remains one of the highest-rated entries in the series.

Because of the quality Assassin’s Creed II was, Ubisoft believed the only way to top it was to keep adding more stuff. It didn’t work out as expected, because the future Assassin’s Creed the titles were criticized for having too much of everything. As a result, one of the major game series was turned into another annual release which suffered a gradual decline in quality.

9 Far Cry 3 cemented the franchise and Ubisoft’s repetitive formula

Vass sits with his prey in Far Cry 3

Given how intrusive and ubiquitous crafting systems, open-world sandboxes, and more are in Ubisoft titles, it can be hard to remember a time when such gameplay features were exciting and new. All of this could be traced back to Far Cry 3the ambitious reboot and revival of the once B-tier series that propelled it to triple-A status.

Far Cry 3 was the perfect storm of innovation, with the inclusion of a charismatic, sociopathic villain (namely Vaas Montenegro) being the most iconic. Ubisoft knew it had struck gold, and it desperately tried to recreate that magic by applying the formula to literally every game it made afterward. Unfortunately, this backfired and led to stagnation.

8 Call Of Duty 4: Modern Warfare was the last truly groundbreaking entry in the series

Soldiers advance in Call Of Duty 4 Modern Warfare

From the 2000s, Call of Dutythe original developers of at Infinity Ward knew that World War II as a setting was becoming outdated. To avoid repeats, the team rebooted its signature modern-day military shooter franchise with Modern warfare. The fourth title was a breakthrough success, but it also trapped the series in a loop.

In terms of play, modern warfareSuccessors have struggled to match its simple but effective basics and beloved multiplayer modes. In terms of storytelling and characters, the sequel Call of Duty installments tried and failed to recreate modern warfareit’s most shocking moments, or they completely missed its warnings of the horrors of modern combat.

7 Final Fantasy VII is too legendary to top

Cloud stands in front of Midgar in Final Fantasy VII

Although this is an anthology series that has been in full swing since 1987, Final Fantasy is arguably only really known for its iconic seventh installment. Final Fantasy VII is easily the most recognizable entry in the long-running franchise, so much so that characters like Cloud Strife and Sephiroth have gone on to represent the franchise as a whole.

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Due to its perfect blend of everything from gameplay, characters, music, etc., Final Fantasy VII has become a gaming landmark than the main line series and countless JRPG imitators have struggled to replicate. Same Final Fantasy VII Remake has been caught in that inescapable shadow, as it’s constantly compared to its unforgettable original.

6 Castlevania: Symphony Of The Night Continues To Overshadow The Entire Franchise

Alucard Returns Home To Castelvania Symphony Of The Night

As for some fans, symphony of the night is the only one Castlevania game that matters. It’s impressive because not only is it the thirteenth installment in the long-running series, it actually flopped when it was released in 1997. Time has been incredibly kind to the sequel, as it’s since been considered the one of the best and most important games. never done.

This mythical game is also considered a co-pioneer of the “Metroidvania” subgenre, and it set the standards for this niche so high that any game that followed (especially Castlevania games) failed due to not reaching these heights. Some suites like air of grief garnered the highest praise, but they could never escape symphony of the nightThe shadow.

5 Metroid Prime is Samus Aran’s only valid 3D mission

Samus Aran returns in Metroid Prime

When it comes to the metroid series, the only title more influential and beloved than Super Metroid East Metroid Prime. What makes the fifth game so special is that it was the franchise’s first foray into the 3D world and the shooter genre, which marked the arrival of Samus in a new generation of console games. Unfortunately, this was arguably his peak.

The following metroid games failed to pursue this Metroid Prime began, and so did its sequels. metroid struggled for the next few years and even suffered bombs like Metroid: Other M, that is why the news of a fourth First made by the original developers (Retro Studios) has sparked excitement and hope among older fans.

4 Half-Life 2 sets self-imposed developer standards too high

Gordon Freeman arrives at City 17 in Half Life 2

Valve is (in)famous for its perfectionist streak, and nowhere has this been made clearer than in Half life 2. The critically acclaimed sequel came out five years after its equally revered predecessor, as the developers wanted it to be as perfect as possible. The long wait was worth it, but it only led to long moments of silence and frustration.

It is believed that Valve will only (let alone consider) Half Life 3 when gaming technology is state-of-the-art, resulting in countless abandoned builds and locations. As a result, Gordon Freeman languished in development hell for nearly 20 years after Half Life 2while the VR exclusive Half-Life: Alyx failed to rekindle interest despite its rave reviews.

3 Duke Nukem 3D was impossible to beat for its developers

The Duke fends off the horde in Duke Nukem 3D

Duke Nukem 3D was not only Duke’s most successful game, but it was one of the most groundbreaking shooters ever made. The sequel was legendary upon release, and 3D Realms knew it all too well. Hoping to live up to astronomical expectations, the developers have constantly delayed a follow-up to perfect its gameplay and hardware.

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This, in turn, locked Duke Nukem forever in development for nearly 15 years. 3D Realms was eventually forced to shut down and license Duke rights to Gearbox Software, which finished the long-gestating game – only for it to bomb at launch. Duke Nukem 3D was so great it was probably doomed Always From the very beginning.

2 Silent Hill 2 was the pinnacle of its genre and series

Angela succumbs to her fate in Silent Hill 2

The success and legacy of Silent Hill 2 were something of a miracle. Not only was it a horror game that relied more on drama than overt scares, but it was an anthology sequel to a hit game with no connection to the previous story. Despite this, James Sunderland’s Descent into Personal Hell sold incredibly well and garnered rave reviews.

Silent Hill 2 was proclaimed both its series and the best title of its kind, and nothing after came close. All of silent hill 3 was an exercise in diminishing returns, especially after the departure of Team Silent. With Konami abandoning game development altogether, it’s even more unlikely that Silent Hill 2 will never be exceeded.

1 Spec Ops: The Line Killed Its Genre And Series To Make A Point

Captain Walker Dooms Dubai in Spec Ops The Line

Which makes Special operations: the line The peculiarity is that it is both the tenth entry and the reboot of a long-running series. That being said, Line has almost nothing in common with predecessors like Rangers lead the way Where Secret Assault. Instead of following the tradition of the series by being a patriotic war simulator, Line was a brutal deconstruction of such games.

Captain Martin Walker’s Path of Darkness was hailed as a much-needed antithesis to the political landscape of the 2010s, but it sold poorly. At most, Line sold less than 250,000 copies, convincing publisher 2K to end Special forces the. The way the game itself encouraged players to stop playing if they wanted to end the horror didn’t help matters.

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