December 8, 2022
  • December 8, 2022

Bayonetta 3 Review – Review

By on October 25, 2022 0

Let’s reach the climax.

Many games struggle to find the balance between style and substance, but Bayonetta 3 has an abundance of both. One moment it puts you in a fight sequence where you’ll pull off combos and maneuvers that seem straight out of a fighting game, then the next moment you’ll be on the back of a giant spider demon. , swinging from building to building. build through a collapsing city. “High-octane” barely begins to describe it, and few games manage to offer as much mechanical depth or as much spectacle at the top as the latest entry in Platinum Games’ flagship series.

True to series tradition, Bayonetta is a special kind of action game that many have called “character action.” In this type of game, the emphasis is on giving playable characters deep and varied moves that allow the player to experiment and practice combos in order to have unique strategies and approaches for a wide range of situations. It’s possible to get by with a basic button mash – and in fact there’s even an equippable item that can increase the power of single button combos if that’s the sort of thing you prefer – but the real meat of the game comes from its scoring system which awards you medals at the end of each combat encounter based on your performance. Scoring takes into account your longest combo, the amount of damage you took, and how quickly you completed the encounter in order to score you, and earning the best medal in every encounter in the game is a player-only achievement the most dedicated ones who sit in the practice room and learn the ins and outs of every combo at their disposal.

The biggest addition to combat in Bayonetta 3 is the ability to use Demonic Slaves, which function similarly to Legion monsters in Platinum’s previous Switch game, Astral Chain. Like legions, demon slaves are not directly controlled but receive commands. Your character cannot move while you command a demon, but both can be active in a fight at the same time being aware of the downtime you have between attacks. Demon slaves tend to have large lethargic animations, so once you give a command you’ll have time to get a few hits in with your combos before stopping to issue the next command. With enough practice, you can even start finding downtime in your own animations to maintain an uninterrupted barrage of damage between two fronts. Demons are not, however, capable of acting ad infinitum; they consume magic power to be active, and if they take too much damage from enemies, they’ll be placed on a cooldown where you can’t summon them.

Bayoneta’s moveset has also been augmented by an ability called Demon Masquerade, which transforms her entire body into a form similar to the Demon Slave that matches the weapon she currently wields. In practice, this doesn’t change much to the gameplay since the weapon you use (and therefore the form you take in Demon Masquerade) is not tied to the Demon Slaves you have equipped, but it does add an extra layer. uniqueness to the variety of weapons at your disposal, providing plenty of opportunities to customize combat to suit your playstyle.

Outside of combat, Bayonetta 3 keeps things exciting with a healthy dose of spectacle. I can’t reveal many details (I wouldn’t want to spoil most of them anyway), but there are times when the game practically switches genres and morphs into something completely different. It’s the kind of thing you’d expect from a bad licensed game trying to brag about how many experiences they have on the back of the box, but every one of those moments in Bayonetta 3 is frankly so awesome that I I don’t care if they’re a little undercooked, and most of them are polished enough not to be frustrating or boring to play. These brief genre shifts punctuate traditional combat encounters to create an unforgettable experience that almost defies description.

Of course, when I say “most of them” aren’t frustrating, I naturally mean there are a few hiccups. The most glaring failure in my eyes is the side chapters, which let you take control of Bayonetta’s close confidante, Jeanne, in a side-scrolling stealth mission. These chapters are clunky, lack the effortless flow that ties the rest of the game together, and despite the name, they’re mandatory for story progress. The side chapters are thankfully short, but they’re a good reminder that while Bayonetta 3 hits more than it misses, things can be especially frustrating when they sometimes miss.

Bayonetta 3 is the kind of game that makes you wonder where a series could possibly go from here, because I can’t imagine a sequel being bigger or better than this one. Platinum Games pulled out all the stops for this one, both developing the Bayonetta franchise as it was and learning from the other games they’ve made over the years to take the franchise to a new height. The game is constantly swinging towards fences, and while it can hit multiple times, it manages to hit many home runs in the process. It’s been nearly five years since Bayonetta 3 was first announced, and after years of silence, it finally looks like it was definitely worth the wait.