Haptic devices are now in spades and while the technology is constantly evolving and refining for a compelling immersive and haptic experience, a number of these innovations have already been produced and are being implemented in entertainment use cases. enterprise and location-based.
The challenge of haptic devices goes beyond their ability to render compelling haptic experiences. Even products that offer a modicum of compelling feel can still be bulky, clunky, and could be plagued with issues such as complex setup processes, the need to wire these devices, which could limit their range of use and maneuverability, as well as the requirement of additional technology for them to function well.
One haptic device you should consider is the SenseGlove Nova VR. They not only provide a good haptic experience, but also work with standalone VR headsets such as Oculus Quest 2. These haptic gloves do not require elaborate setup processes, nor do they require a wired (wired) setup .
The SenseGlove Nova VR glove is currently selling as part of a dev package for some of the high-end VR brands with retail prices starting at $5,000.
At this price, they’re still out of reach for mainstream consumers, but in the sights of businesses and prosumers. At the moment, however, they are still not suitable for home use.
In terms of performance to deliver an immersive experience, these haptic gloves are efficient, making things real in the computer-generated virtual reality world.
The SenseGlove Nova haptic glove uses actuators and motors to try to create the resistance one feels when gripping a real object. For example, when you grip a tennis ball between your thumbs and index fingers in VR, the fingertips won’t meet and that physical space between them will be filled by the virtual tennis ball, so you’ll need to exert some force to keep hold of the small sphere. In this case, the SenseGlove Nova haptic glove recreates the feeling of gripping a real object by limiting the full range of motion that the wearer’s thumb and index finger can achieve when interacting with a virtual tennis ball. It can deploy the same mechanism to recreate the sensation when grasping other objects in virtual reality that have real-world properties.
“However, pressure or resistance is only part of its mechanism. The company claims that the actuator in the gloves allows it to replicate the feel of buttons and other specific objects, so it goes beyond simply transmitting vibration and force feedback to the fingertips. fingers, which increases the degree of immersion.
SenseGlove Nova is already used in high-end businesses such as automotive assembly training. Some of the uses it may be intended for include remotely training employees to assemble machinery or training staff on how to handle disasters or medical procedures. Both of these use cases require considerable knowledge, skill, and time, as well as real-world experience where trainees must deal with the physical elements they are trained on. Such “hands-on” training can be delivered via a virtual reality system equipped with convincing haptic gloves. This not only reduces costs, but also minimizes risk, especially when equipment is new or delicate and trainees are likely to damage it in a live environment.
The SenseGlove Nova can, for example, be used to assemble a truck or robot in an assembly line where trainees can be trained to handle arms, legs, nuts and bolts and work with a combination of tools without spoiling anything.
The Nova glove is effective but its sensations still need to be refined in order to reflect convincing realistic interactions with objects. At the moment, the haptic gloves feel like you’re holding something even if you’re just grabbing a computer-generated image. For example, you can use it to hold a virtual electric drill and even adjust the pressure of the trigger to regulate how fast the drill spins and you’ll get that feeling, kinda.
It still doesn’t capture the smoothness of natural human finger movements. When using the Haptic Glove, you still feel like the gears and pulleys are physically engaging, so the gloves still have that build and feel of DIY and prototype use. However, despite the rough edges of its construction, it still “delivers the goods” by capturing the sensations when you’re holding a virtual object, giving you a more immersive VR experience than typical controller-laden use.
Besides training applications, the Nova gloves can also be used in other use cases where you might need a bit of VR maneuverability. It can be used in engineering and product design where the virtual environment allows companies to cost-effectively test ideas and concepts in virtual reality before building physical prototypes or testing them in real life. This significantly speeds up research and development work and reduces design and production costs.
SenseGlove is not the only company to successfully develop such haptic gloves and accessories that could dramatically improve virtual reality experiences in business and at home. Some companies that excel in simple, practical and basic haptic feedback are Captogloves and SensoryX VR Free Gloves and their haptic devices are also compatible with the best virtual reality headsets. As good as they are, gloves from these companies, like the SenseGlove Nova, are still clunky and don’t look as sleek and futuristic as we’d like.
One of the best companies in the haptic virtual reality market segment and which has been around for quite some time is HaptX which manufactures haptic gloves and suits with realistic tactile sensations. However, the HaptX glove is still only applicable in professional-grade use cases and requires an elaborate and professional setup to work effectively.
Haptics will be an integral part of the metaverse. For realistic and immersive experiences in metaworlds, haptic technology must develop in tandem with VR and AR hardware. Meta, the leading big tech company devoted to the development of the Metaverse, sees haptics as key to its future and has its own haptic glove prototype known as the Meta Glove, which was unveiled at the end of the year. last.
For Meta, the longing for the Metaverse is the real deal and Zuckerberg envisions a future where we shift much of our personal and professional lives into the Metaverse and haptic technologies such as the SenseGlove Nova will play a central role in those experiences.
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