Valve tried to avoid drift issues with the Steam Deck wands
Valve said it has put a lot of effort into making sure the Steam Deck handheld gaming device isn’t affected by the same controller drift issues that have plagued modern controllers.
Drift is a hardware issue that causes analog sticks, also known as joysticks or analog sticks, to register movement even though the person holding the controller hasn’t touched them.
The problem can make it nearly impossible to play games that require precise inputs, and even in less intense titles, drifting can feel like playing a game like fighting a controller.
Unfortunately, drift is a common problem: Over the past few years, Nintendo, Sony, and Microsoft have all faced class action lawsuits related to drift issues in their latest controllers.
Valve wants to avoid this problem with its new portable gaming device. “We did a ton of reliability testing” for the Steam Deck, Valve hardware engineer Yazan Aldehayyat Told IGN, “on all fronts really – and all the inputs and different environmental factors and all that stuff.”
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Steam Deck designer John Ikeda also said the company “deliberately chose something that we knew to perform” because they “didn’t want to risk it” with the new hardware.
However, Valve did not share many details about this material. Everything the company said on the Steam Deck website is that “the best-in-class controllers, with built-in capacitive touch sensors, deliver a level of precision and comfort not found in other portable gaming devices.”